# Auto Attack System

The **Auto Attack System** is an automated combat mechanism introduced to enhance the gameplay experience for players who prefer a more relaxed or passive approach to monster hunting. Designed with both convenience and game balance in mind, this system allows your character to automatically engage nearby monsters and collect loot while adhering to specific conditions and limitations to ensure fair use across the server.

<figure><img src="/files/70qv212qrusxAXGp5UuW" alt=""><figcaption></figcaption></figure>

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## How to Enable?

Players may activate the Auto Attack System through one of the following chat commands:

* `@autoattack`
* `!autoattack`

Upon execution, a menu-driven interface will guide the player through the setup process, allowing full customization of the system's behavior.

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## Prerequisites & Restriction

In order to access and use the Auto Attack System, the following requirements must be met:

* The player must be at least **Base Level 30**.
* The system cannot be activated within **town maps** or **Region of the Week (ROTW)** maps.
* The player must possess either:
  * A minimum of **10 Fly Wings**, or
  * The **Teleportation skill** (at any level).
* The system supports **normal attacks** or **skill-based attacks**. However, players may assign **only one active skill** at a time for auto-combat.
* If the character lacks sufficient SP to use the assigned skill during combat, the system will automatically fall back to normal attacks.

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## Teleportation Mechanism

* The Auto Attack System utilizes teleportation to efficiently locate new targets.
* **Priority:**
  1. **Fly Wings** will be used first, if available.
  2. If Fly Wings are unavailable, the system will cast the **Teleportation skill** as a fallback.
* In the event that the player has no Fly Wings left and the Teleportation skill cannot be used, the character will proceed to walk in a random direction.
* This ensures uninterrupted monster hunting, even when maps are sparse or congested.

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## Penalty for Balance

To prevent exploitation and preserve the value of manual gameplay:

* All monsters defeated while Auto Attack is active will **reduce** **EXP &** D**rop Rates by 50%**.
* This mechanic ensures that players who engage actively in combat continue to benefit from greater efficiency and faster progression.

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## Summary

The Auto Attack System is a valuable tool for players who wish to automate their grinding while maintaining a fair and balanced game environment. By enforcing key requirements, limiting map usage, and applying experience penalties, the system strikes a thoughtful balance between convenience and fairness.

For best results, ensure your character is well-equipped with Fly Wings, sufficient SP, and appropriate skill configurations before activating Auto Attack.


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