> For the complete documentation index, see [llms.txt](https://olympialegacy.gitbook.io/v1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://olympialegacy.gitbook.io/v1/server-information.md).

# Information

## 🖥️ Server Specification

Welcome to **Olympia Legacy!**\
Here’s a detailed breakdown of what our server is all about:

<table><thead><tr><th width="202.148193359375">Settings</th><th width="370.37042236328125">Details</th></tr></thead><tbody><tr><td>Official Launch Date</td><td>24-05-2025</td></tr><tr><td>Master Account</td><td><mark style="color:green;"><strong>Available</strong></mark></td></tr><tr><td>Master Storage</td><td><mark style="color:green;"><strong>Available</strong></mark> (up to 10 Master Storages)<br>800 Max Slot for each Master Storage</td></tr><tr><td>Master Bank</td><td>Coming Soon</td></tr><tr><td>Auto Attack System</td><td><a href="/pages/Sle8n8tHRXACREfE3KcL">Available</a></td></tr><tr><td>Auto Buy System</td><td><a href="/pages/8M9xgVo7A8t7vHpnKHAu">Available</a></td></tr><tr><td>Platform</td><td>Currently available on PC and Laptops only.<br>Android version is coming soon.</td></tr><tr><td>Emulator</td><td>olyRev-1.0.8 Paired with Classic 2010 Client</td></tr><tr><td>Episode</td><td>13.2 Another World</td></tr><tr><td>Server Timezome</td><td>GMT+8 Kuala Lumpur, Malaysia</td></tr><tr><td>Protection</td><td><a href="/pages/eIfsZi3GbJEARZXzkfhz">OlympiaShield v1 (Beta)</a></td></tr><tr><td>Multi Client</td><td><mark style="color:$success;"><strong>Enabled</strong></mark> (Max. 3 clients)</td></tr><tr><td>Type</td><td>Classic Mid Rates (Pre-Renewal)</td></tr><tr><td>Rates</td><td>150x/150x/3x ~ 350x/350x/3x</td></tr><tr><td>Max Level</td><td>Base 99 / Job 70</td></tr><tr><td>Card Drop Rate</td><td>0.03% Normal mobs | 0.09% MVPs</td></tr><tr><td>Max Stats</td><td>99</td></tr><tr><td>Max ASPD</td><td>192</td></tr><tr><td>Instant Cast</td><td><strong>150 DEX</strong></td></tr><tr><td>AGI-Based Delay</td><td><mark style="color:red;"><strong>Disabled</strong></mark></td></tr><tr><td>Rebirth System</td><td><a href="/pages/e5UvxhpDMwH8RniuOjrh">Infinite Rebirth</a></td></tr><tr><td>Classes</td><td>Up to Transcendent 2nd Class</td></tr><tr><td>Max SP</td><td>4000</td></tr><tr><td>Multi Level Up</td><td><mark style="color:red;"><strong>Disabled</strong></mark></td></tr><tr><td>Max Walk Path</td><td>20 (official was 17)</td></tr><tr><td>Overweight 50%</td><td><mark style="color:red;"><strong>Disabled</strong></mark></td></tr><tr><td>Max Zeny</td><td>1,000,000,000 (1B)</td></tr><tr><td>Max Storage</td><td>Normal Storage: 600<br>Guild Storage: 600<br>Master Storages: 800</td></tr><tr><td>Max Guild Members</td><td>16+10*6</td></tr><tr><td>Max Party Members</td><td>12</td></tr><tr><td>Max Party Share Exp</td><td>40 Levels</td></tr><tr><td>Party EXP Bonus</td><td>20% per member</td></tr><tr><td>Pet/Homun Hunger Decrement</td><td>Paused after 5 mins of AFK</td></tr><tr><td>Pet/Homun Auto Feed</td><td><mark style="color:green;"><strong>Automatically Enabled.</strong></mark><br><sup><sub>(If correct food found in inventory)</sub></sup></td></tr><tr><td>Ammunition Decrement<br><sup>(Arrows/Bullets/Shuriken)</sup></td><td><mark style="color:red;"><strong>Disabled</strong></mark></td></tr></tbody></table>

[View the complete list of server changes here.](/v1/server-changes/server-changes.md)

***

## Gameplay Integrity

**Olympia Legacy** is built on a foundation of fairness, balance, and long-term enjoyment.\
Here’s what sets us apart:

❌ **No Pay-to-Win (P2W)**\
All advantages are earnable in-game through normal gameplay, no purchases required.

✅ **Balanced & Bug-Fixed Classic Mechanics**\
Classic systems refined with modern tweaks. We’ve patched exploits, balanced skills, and maintained core mechanics.

🧩 **Regular Updates & Community Feedback-Driven Improvements**\
We evolve with you. Expect consistent updates and changes based on real player feedback.

💬 **Transparent Development**\
Patch notes, changelogs, and community polls are part of our DNA.
